http://www.ox-holdings.com

前言XMPP开源IM客户端Spark近日发布了2.8.2版,本文转自

摘要XMPP开源IM客户端Spark近日发布了2.8.2版,该版本是个独立发布版,主要是修复了一些Bug并增加了LittleLuck界面皮肤。前言XMPP开源IM客户端Spark近日发布了2.8.2版,该版本是个独立发布版,主要是修复了一些Bug并增加了LittleLuck界面皮肤。Spark是一个开源、跨平台IM客户端(支持Linux、windows、Mac OS X平台)。它的特性支持集组聊天,电话集成和强大安全性能。如果企业内部部署IM使用Openfire+Spark是最佳的组合。官方的说明原文This is a regular update. But there is a change, which can affect new users. "Accept all certificates" option on the Adanced menu on the Login screen won't be enabled by default for new users from now on. This option makes Spark automatically accept expired, self-signed and other incorrect TLS certificates. Which makes it less secure. If you are using self-signed certificates, your new users will have to enable this option manually (once). Or you can add this option to a preconfigured spark.properties file, if you distribute it to new users. Old users won't be affected by this (those upgrading straight from 2.7 version will still be affected). We encourage server admins to use certificates from trusted authorities (e.g. Let's Encrypt). This version also includes 4.1.9 update for Smack, which has a fix for a critical security vulnerability.UPDATE (2016/11/29):it looks like Spark is not saving settings on Advanced menu, if a user has never opened it. For such users "Accept all certificates" setting will be disabled after updating to 2.8.2 from any version. They will have to go to Advanced menu and enable if if they encounter "Unable to verify a certificate" error.Those who are using Client Control plugin will have to update it to version 2.1.0 as Spark 2.8.2 is already modified to work with that version and it will miss many menus and checkboxes if being used with an older version of that plugin. 2.1.0 version requires Openfire 4.0.0 at least. If you are using older version of Openfire and want to keep using Client Control, you might want to hold of updating to Spark 2.8.2.(官方原文: 版更新内容Bug:[SPARK-1516] - Spark should not let open profile edit by clicking the avatar if profile changing is disabled[SPARK-1520] - Systray icon changes to online when one opens the chat window[SPARK-1593] - Spark shouldn't add Offline status when a user goes invisible[SPARK-1758] - Unfiled group appears when contact goes online[SPARK-1801] - Fix links opening in KDE environment (updated)[SPARK-1816] - Shouldn't freeze when using unsupported plugins[SPARK-1820] - Can't switch back to online presence after turning invisible on[SPARK-1827] - Shouldn't allow broadcast to selected users when it is disabled in Client Control新功能:[SPARK-1802] - Add LittleLuck skin[SPARK-1835] - Modify Spark to work with new Openfire Client Control plugin settings杂项:[SPARK-1732] - Update bundled JRE with the latest version[SPARK-1837] - Update Smack to the latest version (4.1.9)优化:[SPARK-1021] - Default to Name field as nickname when adding a contact[SPARK-1434] - Add Polish Spelling option[SPARK-1789] - Change Accept all certificates option to disabled by default[SPARK-1822] - Add additional default properties to control GUI settings[SPARK-1824] - Update Polish translation[SPARK-1831] - Update Italian translation更多版本更新记录,请参见:

New Features

  • Add clojure layer #964
  • Add lang#solidity layer #959
  • Add complete script #954
  • Add remote manager #949
  • add wiki #946
  • Added a new plugin thinca/vim-quickrun #939
  • Added a new plugin vimwiki/vimwiki #938
  • Added a new plugin vimwiki/vimwiki #935
  • Add statusline errors / warnings report for ale #934
  • Add quickfix plugin #930
  • Add base64 api #924
  • Added a new layer, japanese #921
  • Added auto-completion settings for Haskell #920
  • Added Shougo/echodoc.vim to autocomplete layer #919
  • Add mail layer #904
  • Add pmd support #902
  • Add appveyor badges #888
  • Add server support #870
  • Add option for disable unicode symbols in statusline #858
  • Add project manager #850
  • Add lang#typescript layer #839
  • Add key binding for clear saved buffers #830
  • Add airline/tabline theme for nord #825
  • Add layer for Pony programming language #823
  • Add vim-repeat to edit layer #818
  • Add lang#julia layer #814
  • Add lang#ruby layer #812
  • Add buffer # keymap #811
  • Add help desc #798

Use NuGet to update to the latest OWIN middleware

Use the NuGet package manager to update the OWIN middleware.  Select Updates in the left menu. You can click on the Update All button or you can search for only OWIN packages (shown in the next image):

图片 1

In the image below, only OWIN packages are shown:

图片 2

From the Package Manager Console (PMC), you can enter the Update-Package command, which will update all packages.

Press F5 or Ctrl+F5 to run the application. In the image below, the port number is 1234. When you run the application, you'll see a different port number.

Depending on the size of your browser window, you might need to click the navigation icon to see the HomeAboutContactRegister andLog in links.

图片 3

 

图片 4  

Notetags

You can use these notetags to modify the various aspects of row formations.
你能用这些注释标签来修改阵列结构的许多方面。
Actor and Enemy Notetags:
<Default Row: x>
<Default Row: x, x, x>
This is the default row assigned to the battler by default. This will
override the default parameter settings. If multiple x values are assigned
then the battler can start in any of those rows. If multiple rows are
included, then at the start of the game (for actors) or start of battle
(for enemies), the battler will start in a random row included.

Actor, Class, Enemy, Weapon, Armor, and State Notetags:
<Row Lock>
This causes the affected battler to be row locked and unable to switch
rows. For enemies, this will override the default parameters.

<Not Row Lock>
This causes the affected battler to be not be row locked and able to
switch rows. This is primarily for enemies since all non-enemies are not
row locked by default. This will override the default parameters.

Skill and Item Notetags:
<Row Only: x>
<Row Only: x, x, x>
<Row Only: x to y>
This makes it so that this skill/item can only be used by the battler if
the battler is in row x. If multiple rows are used, the battler can be in
any of those rows. If you use the x to y notetag, this will account for
all the rows from x to y.

<Change Target Row: x>
Changes target's current row to x. This cannot go under 1 nor can it go
past the designated maximum row set in the parameters.

<Push Back Target Row: x>击退目标
This will push the target back x rows. This cannot exceed the maximum row
set in the parameters.

<Pull Forward Target Row: x>拉近目标
This will pull the target forward x rows. This cannot exceed the maximum
rows set in the parameters.

<Change User Row: x>
Changes user's current row to x. This cannot go under 1 nor can it go
past the designated maximum row set in the parameters.

<Push Back User Row: x>
This will push the user back x rows. This cannot exceed the maximum row
set in the parameters.

<Pull Forward User Row: x>
This will pull the user forward x rows. This cannot exceed the maximum
rows set in the parameters.

============================================================================

Points of Interest

Architecture is already well thought in the original project, please read the original document for insight about it.

  • DrawTools 2005

There was a bug where the status bar was hiding the horizontal scroll bar, but after some thorough inspection of the code, it has been fixed.

  • Issue on Stackoverflow

Unmarked PRs

  • Installer windows #965
  • Cache E117 when load neomake conf #958
  • Help describe key bindings #948
  • resolve conflicts between tmux layer and edit layer #945
  • Update Docs #943
  • Improve wording on the README.md #942
  • WIP: Update syntax checker layer #933
  • WIP: improve Neomake integration #931
  • Codecov #928
  • Minor fix for Vim help language setting example #927
  • Offer the possibility to add custom palette #922
  • Update appveyor setting #918
  • Update SPC e c command #916
  • translate the buffer section to chinese #915
  • Display mode in statusline like in some airline theme #907
  • tests: use stable covimerage #901
  • Made gitcommit completion source changeable #900
  • typo: fix typo 'colorcolume' in ui. #898
  • Improve test for SpaceVim #895
  • rename open browser #894
  • update golang keybindings #893
  • Test changed vim scripts only #891
  • test main vimrc #890
  • Update project layout #889
  • Edits: Minor spelling and grammar changes #886
  • Use v:false if possible #885
  • Markdown list item #883
  • Update job api #882
  • Build improvements #881
  • Travis fix #880
  • Travis: set -e with script blocks #879
  • [WIP] Add Runner for spacevim #876
  • [WIP] Improve tests #872
  • Update shell layer #871
  • Update readme #869
  • Update doc for git layer #867
  • Update website #863
  • eslint --fix for javascript #851
  • Mod stylesheets #849
  • 翻译了窗口操作章节的剩余内容. #844
  • Update index #843
  • Translate some contents in Chinese documentation #837
  • Set img size #836
  • Update remark config #821
  • Improve markdown layer & Update chinese documentation. #806
  • Update php layer #805
  • Split lang#json layer #804
  • Update autocomplete layer options #800
  • Update autocomplete layer #799
  • Move context from readme #797
  • remove stray chars from documentation #790
  • Update statusline for ctrlp buffer #783
  • Remove g:delimitMate_matchpairs setting. #781
  • Remove plugin that does not exist #780
  • Update lang#python layer #779
  • plugin: json-vim: update to newer, forked version #776

Examine the Membership Data

In the View menu, click Server Explorer.

图片 5

Right click AspNetUsers and click Show Table Data.

图片 6

The HomeTownand BirthDatefields are shown below.

图片 7

Plugin Commands

The following are some plugin commands you can use to adjust rows mid-game.

Plugin Command:

ShowMenuRow
HideMenuRow
This will either show or hide the Row command from the main menu.

EnableMenuRow
DisableMenuRow
This will either enable or disable the Row command from the main menu.

ShowBattleRow
HideBattleRow
This will either show or hide the Row command from the battle party menu.
This requires the YEP_BattleEngineCore plugin to take effect.

EnableBattleRow
DisableBattleRow
This will either enable or disable the Row command from the battle party
menu. This requires the YEP_BattleEngineCore plugin to take effect.

SetActorRow actorId x
This will set the actor represented by actorId to move to row x. If you
want to move actor 3 to the 2nd row, the plugin command would look like:
SetActorRow 3 2

SetPartyRow slotId x
This will set the party member in slotId to move to row x. If you want to
move the 3rd party member to the 2nd row, the plugin command would look
like: SetPartyRow 3 2

SetEnemyRow slotId x
This will set the enemy member in slotId to move to row x. If you want to
move the 3rd enemy member to the 2nd row, the plugin command would look
like: SetEnemyRow 3 2

  • Note: If you use this plugin command during turn 0 and the parameter
    'Adjust Relative' is set to false, the enemies will not move and
    automatically assume the position they are in will be the row they'll be
    in. On the other hand, using this plugin on anything after turn 0 will
    move the enemy visually to a different position on the screen. If the
    parameter 'Adjust Relative' is true, the enemies will move.

============================================================================

History

3/6/2007

  • Original article uploaded to The Code Project

3/6/2007

  • Updated to include more information on zoom/pan/rotation

8/25/2007

  • Updated Individual Object Rotation

9/27/2007

  • Added the missing links to the new source code

12/23/2009

  • Added Tooltip control which appears when mouse is over an object. Tooltip displays the Center coordinates of the object for Rectangle, Ellipseand Imageobjects. For other objects, Tooltip displays starting and ending coordinates. Textobjects do not display Tooltip.
    This was implemented adding the Tooltip control to the ToolPointerclass. Each DrawObject fills the TipTextproperty and the MouseMoveevent in ToolPointercontrols when the Tooltip is displayed and removed from the canvas. This implementation is not perfect, as the Tooltip flashes when displayed so is meant as an example of one way information about the object can be displayed.
    Perhaps a better way to do this would be to display information about the object in a separate "Information Window" and then only when the object is selected.
  • See the new source code for details.

6/23/2010

  • Updated project to include object ordering fix that corrects the way objects are stacked when a file is opened
  • Updated project to Visual Studio 2010
  • See the new source code for details

10/4/2011

  • Corrected several issues with Layers and layering

Bug Fixs

  • Fix multiple cursor #963
  • fix help info for rg #950
  • Fix #908 #947
  • Fix Typo #937
  • Fixed ALE setting issues #936
  • Fix shell layer #926
  • Fix a typo in doc/SpaceVim.txt #905
  • fix spellcheck msg & some documentations #878
  • Fix command documentation #810
  • fix typo #795
  • Fix mapping to ( #782

Logging off your App and Logging in With Another Account

If you log on to your app with Facebook, , and then log out and try to log in again with a different Facebook account (using the same browser), you will be immediately logged in to the previous Facebook account you used.  In order to use another account, you need to navigate to Facebook and log out at Facebook. The same rule applies to any other 3rd party authentication provider. Alternatively, you can log in with another account by using a different browser.

Changelog

Version 1.14:

  • Game now refreshes all battlers upon reentry into the battle after
    entering and leaving the Row formation menu mid-battle.

Version 1.13:

  • Bug fixed where setting an actor's home position didn't mark their
    original index value.

Version 1.12:

  • Lunatic Mode fail safes added.

Version 1.11:

  • Updated the conditional passives for rows to occur more frequently.

Version 1.10:

  • Updated <Default Row: x> notetag to also include <Default Row: x, x, x> so
    that actors or enemies can start in any of those default rows. If multiple
    rows are included, then at the start of the game (for actors) or start of
    battle (for enemies), the battler will start in a random row included.

Version 1.09b:

  • Updated Lunatic Mode to have an innate 'user' variable.
  • Added 'Auto Add Menu' to plugin parameters. This way, users don't have to
    make conflict with it if manually positioning the command with the Main Menu
    Manager plugin.
  • Documentation update for 'SetEnemyRow slotId x' plugin command.

Version 1.08:

  • Updated for RPG Maker MV version 1.1.0.

Version 1.07b:

  • Fixed a bug that prevented the Row command in-battle from updating.
  • Optimization update.
  • Disabled Row States from being applied outside of battle.

Version 1.06a:

  • Fixed a bug where Lunatic Mode effects weren't working properly.
  • Added a 'Use Map Sprite' plugin parameter for those using battlers that
    are too big for the Row changing menu.
  • Added new section to Help File on how to place Row Formation into the
    Main Menu Manager.

Version 1.05:

  • Fixed a bug with user row changing notetags not working properly.

Version 1.04:

  • Fixed a bug with the SetPartyRow slotId x plugin command.
  • Added 'Adjust Relative' plugin parameter for enemy rows.
    If this value is set to false, their positions in the Troops tab is where
    their designated row is. Meaning if you have a Wisp in Row 3, its current
    location in the Troops tab is where it would be if it be if it was in Row 3.
    If this value is set to true, their positions in the Troops tab is where
    their row 1 is. Meaning if you have a Wisp in Row 3, upon starting battle,
    it will be pushed back in positioning relative to its Troops tab position,
    which is row 1.

Version 1.03a:

  • More positioning fixes. Enemies no longer shift when entering and exiting
    the in-battle menu.

Version 1.02:

  • Made a change where enemies of different default rows don't automatically
    move positions at the start of battle.
  • Fixed an incompatibility issue for those using larger screen resolutions
    and battle repositioning.

Version 1.01:

  • Fixed a bug that caused music to not replay properly when accessing the
    Row change menu from battle.

Version 1.00:

  • Finished Plugin!

Introduction  

Current alternative is based on the CodeProject DrawTools 2005, built under Visual Studio C#

  1. The main goal of this tip is to post and save the DrawTools project back to the community after some enhancements. The tip is short, as the improvements are minor.

A few improvements have been made, as follows:

  1. Add scroll bars to the draw area
  2. Handling of AutoScrollPosition in the different tools provided by the original project
  3. Export of the drawing with jpeg format  

Setting up SSL in the Project

To connect to authentication providers like Google and Facebook, you will need to set up IIS-Express to use SSL.  It's important to keep using SSL after login and not drop back to HTTP, your login cookie is just as secret as your username and password, and without using SSL you’re sending it in clear-text across the wire. Besides, you’ve already taken the time to perform the handshake and secure the channel (which is the bulk of what makes HTTPS slower than HTTP) before the MVC pipeline is run, so redirecting back to HTTP after you’re logged in won’t make the current request or future requests much faster.

  1. In Solution Explorer, click the MvcAuth project.
  2. Hit the F4 key to show the project properties. Alternatively, from the View menu you can select Properties Window.
  3. Change SSL Enabled to True.

    图片 8

  4. Copy the SSL URL (which will be  unless you've created other SSL projects).

  5. In Solution Explorer, right click the MvcAuth project and select Properties.
  6. Select the Web tab, and then paste the SSL URL into the Project Url box. Save the file (Ctl+S). You will need this URL to configure Facebook and Google authentication apps.

    图片 9

  7. Add the RequireHttps attribute to the Homecontroller to require all requests must use HTTPS. A more secure approach is to add the RequireHttps filter to the application. See the section "Protect the Application with SSL and the Authorize Attribute" in my tutoral Create an ASP.NET MVC app with auth and SQL DB and deploy to Azure App Service. A portion of the Home controller is shown below.

    [RequireHttps]
    public class HomeController : Controller
    {
       public ActionResult Index()
       {
          return View();
       }
    
  8. Press CTRL+F5 to run the application. If you've installed the certificate in the past, you can skip the rest of this section and jump toCreating a Google app for OAuth 2 and connecting the app to the project, otherwise, follow the instructions to trust the self-signed certificate that IIS Express has generated.

    图片 10

  9. Read the Security Warning dialog and then click Yes if you want to install the certificate representing localhost.

    图片 11

  10. IE shows the Home page and there are no SSL warnings.

    图片 12

  11. Google Chrome also accepts the certificate and will show HTTPS content without a warning. Firefox uses its own certificate store, so it will display a warning. For our application you can safely click I Understand the Risks

    图片 13

Lunatic Mode - New JavaScript Functions~

For those with JavaScript proficiency, you can make use of some of these
newly added functions when you do an eval check for the battler info:

battler.row()
This will return the row the battler is currently resided in.

battler.rowIndex()
This will return the battler's index in relation to the other battlers of
the same team in the same row.

battler.isRowLocked()
This will return a true/false if the battler is row locked.

battler.setRow(x)
This will set the battler's row to x. In battle, this will visually move
the battler there, unless the battler is the active battler.

battler.alterRow(x)
This will alter the battler's row by x. In battle, this will visually move
the battler there, unless the battler is the active battler.

$gameParty.rowSize(x)
$gameTroop.rowSize(x)
This will return the number of members found in that group in row x.

$gameParty.rowAliveSize(x)
$gameTroop.rowAliveSize(x)
This will return the number of alive members found in that group in row x.

$gameParty.rowDeadSize(x)
$gameTroop.rowDeadSize(x)
This will return the number of dead members found in that group in row x.

$gameParty.rowMembers(x)
$gameTroop.rowMembers(x)
This will return each member of the group in row x.

$gameParty.rowAliveMembers(x)
$gameTroop.rowAliveMembers(x)
This will return each alive member of the group in row x.

$gameParty.rowDeadMembers(x)
$gameTroop.rowDeadMembers(x)
This will return each dead member of the group in row x.

$gameParty.updateRows();
$gameTroop.updateRows();
This is a special command. This will check each row in the party. If a row
is empty and/or doesn't have any alive members, all the remaining members
behind that row will move forward one row until all the empty rows are gone.

============================================================================

Export the graph to JPEG format

The DrawTools 2014 architecture is good enough to be followed to implement a new menu strip option.

  1. Add a menu item to the menu bar

    Simply open the MainForm designer and add the option

  2. Link the MenuItemto a MainFormmethod to trigger the CommandExportToJpg

    Hide   Copy Code

    private void CommandExportToJpg()
    {
        docManager.ExportToJpg();
    }
    
  3. Implement the user interface logic in the DocManager ExportToJpg

    I let you look at the DocManager.ExportToJpg

  4. Subscribe MainForm ExportEvent method implementation to DocManagerevent.

Hide   Copy Code

docManager.ExportEvent += docManager_ExportEvent;
  1. Implement MainFormlogic to actually transform image bitmap into JPEG file.

    All is in the source code, I don't copy it here as it is essentially technical stuff.

郑重声明:本文版权归新匍京a奥门-最全网站手机版app官方下载所有,转载文章仅为传播更多信息之目的,如作者信息标记有误,请第一时间联系我们修改或删除,多谢。